![]() It puts a lot more power and flexibility into the hands of both the players and the characters. Rather than having a skill or feat telling you what you can or can't do, you tell the CK (Castle Keeper) what you want to do and he gives you the difficulty. ![]() The one big mechanical change is in the SIEGE engine, which replaces things like skills, and makes ability scores more important (you have some ability scores which are Prime, and it's much easier to succeed on tasks based on a Prime attribute than a non-Prime). So, an overview: It's d20-based, using OGL, with a few new rules added on and a lot taken out.īasically, it's the same system you're used to playing. I was getting a little burned out with some of the complexity of 3.5, and C&C was like a breath of fresh air. Blope wrote: Is anyone here playing this system? Could you give me an overview, how many stars do you give it etc.? I'm thinking of looking into it. Manual Roland Cube 20x Amplifier Imran there.
0 Comments
Leave a Reply. |